
Each has its own defensive or offensive focuses, passive abilities, and powers. There are also three different classes to chose from. There are a lot of nice small design choices here that make the combat shine. I also really liked that all the power-ups scattered around the maps were brightly-colored, an example of great design because they don’t blend in with the environmental geometry. What also helps the game is that enemies leave an aura trail wherever they go, making it a lot easier to find them during close combat. It makes for some thrilling battles within every match. There is also a nice sense of speed here: turning is easy, and I never found became disoriented from slow turning or a low field of view.

It’s very fluid and responsive to fly around and shoot down enemies. The thing that makes the game fun is its easy-to-grasp controls. In order to collect gold, each team has to kill and collect gold held by dragon NPCs flying around. In this mode it’s the same six-on-six team deathmatch action but with a twist: the winner is decided by how much gold they have by the end of the timer. It also features another mode called Spoils of War. The standard team deathmatch and capture the flag are here. It’s an exciting six-on-six multiplayer game with three game mode types. The game plays like a fast-paced action flight game. I mean, how many games tackle this concept? And what’s impressive about this game is that it’s actually a lot of fun. I, for one, find the concept of dragon-on-dragon combat to be a novel idea. If the idea of riding a dragon to fight other dragon riders sounds appealing to you, Century: Age of Ashes is the game for you.
