

While I left the game shortly after, I could do all this by converting iron ore to iron ingots semi-AFK a few times a week.

On paper, the Archeage should work with each player being limited by a daily labour pool and resources having meaningful endgame uses, there should be a healthy supply and demand, ensuring that crafters, gathers and warriors each have their place in the ecosystem, back in 2016-2017, when I played daily, this was the case.Īnd after just 15 days of patron (paid), I had earned enough gold to purchase three months of patron access with APEX tokens, and within those three months, I had acquired enough Apex tokens to play comfortably for over two years.

ArcheAge is the perfect example of why short terms profits at the expense of long-term profitability and customer satisfaction is a recipe for disaster.
